The release of Valorant’s PBE patch notes for version 7.09 has generated considerable anticipation among players for the forthcoming official update next week.
As per Valorant Patch 7.09, the primary focal point of this upcoming release is a substantial set of nerfs targeting Raze, which will introduce adjustments to her Paint Shells (E) and Blast Pack (Q), demanding greater precision from players when employing her abilities to inflict damage on their adversaries.
Conversely, Cypher is set to receive substantial attention in this patch. As a Sentinel agent with one of the lowest pick rates in both professional and regular matchmaking, the buffs to his Trapwire (C) are expected to bolster his popularity and participation.
Furthermore, Valorant patch 7.09 will include a series of modifications to the agent Fade, with specific updates affecting the performance of the Judge.
Valorant patch 7.09 notes
Adjustments to Trapwire (C):
- Reduced the time for the trap to concuss a captured enemy from 3 to 1.5 seconds.
- Trapwire no longer self-destructs after concussing an enemy or when an enemy in the trap is eliminated; instead, it re-arms after 0.5 seconds, making it ready to capture another enemy.
- The duration of the slowing effect on tagged enemies by the trap has been extended from 0.75 to 2 seconds.
Modifications to Trailblazer (Q):
Adjusted Trailblazer’s collision so that it can pass under mid-height Trapwires without affecting the hitboxes for weapon damage.
Tweaks to Prowler (C):
Prowler’s collision has been adjusted to allow it to pass over foot-height Trapwires and under head-height Trapwires, with no impact on weapon damage hitboxes.
Changes to Paint Shells (E):
- Reduced the primary grenade explosion radius from 6m to 5.5m.
- Reduced the secondary grenade explosion radius from 6m to 5.25m.
- Reduced the minimum damage from the primary and secondary grenades from 15 to 1.
- Decreased the damage multiplier to enemy utility from 250% to 100%.
Adjustments to Blast Pack (Q):
- Satchel no longer inflicts damage until it is fully armed.
- Increased the satchel’s arm time from 0.5 seconds to 1.5 seconds.
- Decreased the maximum magazine size from 7 to 5.
- Increased jumping spread from 1.25 to 2.25.
- Increased running spread from 0.10 to 0.75.
- Updated the icons used in the Friends List to indicate when friends are playing other Riot Games.
- The client now recognizes players in Riot Mobile and TFT and displays unique icons for them.
- Players who are online in Riot Mobile are identified with a “grey dot” Player Card Image.
- The failsafe “Unknown Product” icon has been replaced with a red Riot fist, rather than the grey dot.
- Icons representing players in LoL, LoR, and WildRift have been updated.
There are scheduled practice windows available on select non-match days, so be sure to check your calendar for the schedule. These practice matches will follow the Premier match structure but won’t impact your Premier Score.
Teams created before or during the new ‘Team Creation Window‘ can now recruit new members and participate in Premier at any time during the Stage.
Each team will have one timeout per side for each match and an additional timeout during Overtime.
Crests will now reflect your team’s performance and evolve over the entire stage.
Playoff Qualification Threshold
The qualification threshold for playoffs has been lowered to 600 points.
Minor adjustments have been made to ensure fairer matchmaking during the weekly matches.
In certain regions, adjustments have been made to support generally healthier queue times and improved match fairness, as some regions may not be able to support the same number of divisions.
Fixed a rare issue where detaching from a rope would cause a footstep noise.
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